Stats & Bonuses
How your Kami's numbers actually work — from birth traits to endgame stacking.
Your Kami's Five Stats
Every Kami in the game is defined by five stats. These aren't just numbers on a screen — they determine how you harvest, how you fight, how long you survive, and how much gear you can carry. Understanding them is the first step toward building a Kami that fits your playstyle.
| Stat | What It Does |
|---|---|
| Health | Your hit points. When Health reaches zero, your Kami dies. Higher Health means surviving more hits and more time to react. |
| Power | Drives your harvest rate (Fertility) and determines how much Musu you loot from combat (Spoils). |
| Violence | Your offensive edge. Higher Violence makes it easier to liquidate other Kamis and gives you an Intensity bonus while harvesting. |
| Harmony | Your defensive backbone. Harmony protects you from being liquidated, reduces strain damage, and speeds up healing. |
| Slots | A trait-derived stat (e.g. Octahedron body +2, Cube body +1). Regardless of Slots, every Kami can wear exactly one equipment item — see Equipment below. |
What Real Kamis Look Like
Before diving into formulas, calibrate your intuition on actual numbers. Base stats are set by traits at mint and sit in a fairly narrow band — 10 is the floor for Power, Violence, and Harmony (50 for Health), and a stat of 20+ is already exceptional:
| Stat | Typical (average) | Range across all Kamis | What counts as high |
|---|---|---|---|
| Health | ~90 | 50 – 230 | 120+ (most Kamis sit between 60 and 110) |
| Power | ~15 | 10 – 29 | 20+ |
| Violence | ~14 | 10 – 33 | 20+ (the classic predator bar) |
| Harmony | ~14 | 10 – 29 | 20+ (elite defensive Kamis) |
After a finished build (level ~32 with skills and a pet equipped), effective totals typically land around 200 Health and low-20s Harmony; the very tankiest Kamis in the game reach roughly 400+ effective Health and high-30s Harmony. If a guide or calculator assumes stats like “Harmony 100,” it is not describing this game.
How Stats Are Built Up
Your Kami's final stat values aren't just one number — they're assembled from layers of modifiers stacking on top of each other. Think of it like this: your Kami is born with a set of base stats determined by its traits. Then, as you play, various sources add flat bonuses (called shifts) and percentage multipliers (called boosts) on top of that foundation.
The game first adds up all your flat bonuses, then applies the percentage multiplier to the combined total. So if you have a base of 50, a +10 shift from a skill, and a +50% boost from equipment, the game calculates (50 + 10) multiplied by 1.5, giving you an effective stat of 90 — not 85.
Where Do Modifiers Come From?
Modifiers flow in from all corners of the game. Your traits establish your base stats at birth — different trait combinations give different starting spreads, and you can't change these afterward. Consumable items like potions and tonics can permanently raise your shifts or instantly restore depleted stats like Health. Skills from the four skill trees grant bonuses as long as you have them learned. Equipment provides bonuses while it's worn, and unequipping it removes the bonus immediately. Finally, temporary effects from food, combat, or timed consumables give short-lived buffs that expire when certain game events happen (like finishing a harvest or dying).
The Bonus System in a Nutshell
Behind the scenes, every modifier on your Kami — whether from a skill, a piece of equipment, a food buff, or a combat effect — is tracked as a bonus. Each bonus has a type (like "Health Shift" or "Power Boost") and a value. When the game calculates your effective stats, it sums up all bonuses of each type and folds them into the formula.
Some bonuses are permanent — they stick around as long as their source exists (an equipped weapon, a learned skill). Others are temporary — they disappear when a specific event happens, like finishing a harvest or dying.
Equipment: One Pet Per Kami
All current Kami equipment goes into a single pet slot— every Kami can wear exactly one pet at a time, obtained by sacrificing Kamis at the Temple of the Wheel. Pets grant flat stat shifts (e.g. Critters +30/40/50 Health, Ledgers +3/4/5 Harmony, Wraths +3/4/5 Violence) or harvest/defense percentage bonuses. Because you only get one slot, pet choice is a real decision: a +50 Health pet is a different build than a +5 Harmony pet. (The “Slots” stat some traits grant does not currently add extra equipment capacity.)
Strategic Considerations
Harmony vs Health
Both keep you alive, but they multiply rather than compete. Think of harvesting as slowly burning your Kami's HP for Musu: Harmony lowers the price (less HP lost per Musu harvested, faster HP regeneration while resting, and a higher bar for predators trying to liquidate you), while Healthis the size of the fuel tank (how much total Musu one harvest cycle can produce before your Kami needs to rest or be fed). A high-Harmony, high-Health Kami can sit on a node for many hours unattended — which is exactly what the popular tanky “intensity” builds do. If either stat is low, your Kami spends a low percentage of its life harvesting and a high percentage resting or dead.
Violence vs Power
Both are “income” stats, through different engines. Power drives the steady, constant part of your harvest rate (Fertility) — it pays from the first minute and is the core stat for fast active harvesters. Violence is the kill stat for predators, but it also seeds the Intensity part of the harvest rate, which ramps up the longer a single harvest runs — so it pays on Kamis durable enough to stay parked for hours. Predator hopefuls want 20+ base Violence; dedicated harvesters want high Power with enough Harmony to keep strain affordable.